Effective Meetings through eLearning for an Indian Multinational Pharmaceutical Company
The Problem
Recently, one of our prestigious clients – an Indian multinational pharmaceutical
company came to us with a requirement for an eLearning solution that would help
their employees improve the way they operate in meetings. All employees started
working remotely since the “work from home” arrangement became systemic in the
last 2 years or so, the work, the meetings, and everything business-related became
virtual end-to-end. Our client observed that a lot of time went into meetings, thereby
impacting productivity. So, they were looking for a way to make meetings more
effective and in line with the agendas at hand. They came to us for a solution,
something that would very beautifully through the use of graphics and
animation put across the very important ways in which meetings could be more
effective and business could be more productive.
The Solution We Offered
We collaborated with our client to understand the problem at hand, and thought about
the best ways in which we could build the course. After a few trials of seeing what
may work best, we decided to take the scenario-based learning approach
with gamified elements like characters, scores, and rewards. After developing the
storyboards, our teams started building the content, animation, and graphics. The
course begins by asking the learners to choose a character/avatar of their liking. The journey of the learner begins here and the character takes the learner through the
eLearning experience with very interesting animations and content that keeps the
learners engaged and excited throughout the learning journey. The content design
incorporates relatable office scenarios so that the learner quickly grasps the message
and stays motivated to learn. By the end of the course, after going through the various
scenarios, the learner studies and understands the importance of conducting meetings
effectively by following the 7 golden rules being taught in the course with the help
of engaging gamified content. The assessment section at the end is kept for
evaluating the learner’s knowledge-retention and knowledge application when placed
in real-world situations.
The Result
Our client found the module to be well prepared taking into consideration all the
common problems faced when conducting work meetings. The regular
quizzes/assessments kept the learners eager and active. All in all the learners found the
module to be very informative, well-designed, with relatable scenarios for better
understanding and ultimately helping the learner to organize and deliver effective
meetings thereby improving time management, and increasing productivity. Our client
saw a steady increase in the number of learners taking the course and it was found that
the learners thoroughly enjoyed this scenario-based module because it
was interactive, relatable, and gamified end-to-end while being practical and
result-oriented.